GcCameraFollowSettings.xml

Properties

 * Name - Name of the camera settings. Uppercase;
 * MinSpeed - // Unclear //
 * SpeedRange - // Unclear //
 * OffsetX - Horizontal offset relative to the center. 0 is the perfect center. Negative values bring the camera to the left. Positive values bring the camera to the right;
 * OffsetY - Horizontal offset relative to the center. Negative values lower the camera. Positive values raise it;
 * OffsetZFlat -
 * BackMinDistance - The minimum distance from the player. High values pull the camera back;
 * UpMinDistance -The minimum vertical distance from the player;
 * BackMaxDistance - The maximumdistance from the player;
 * UpMaxDistance - The minimum vertical distance from the player;
 * PanNear -
 * PanFar -
 * UpGamma - // Unclear //
 * HorizRotationAngleMaxPerFrame -
 * VertRotationSpeed - Speed at which the camera can be tilted up and down. In a way it acts as if you were changing the mouse sensitivity.
 * VertRotationMin - The minimum amount of vertical rotation allowed. High negative values allow to look further up.
 * VertRotationMax - The maximum amount of vertical rotation allowed. High positive values allow to look further down. Cannot be lower than VertRotationMin.
 * VertRotationOffset - This value allows the camera to have a vertical offset during rotation. The higher the value, the higher up the camera will move from its original position during rotation.
 * VertRotationOffsetMinAngle - The angle at which the camera will have the maximum offset. Should not go below the value of VertRotationMin if you want to use the full offset;
 * VertRotationOffsetMaxAngle - The angle at which the camera will have the minimum offset (original position). Should not go above the value of VertRotationMax if you want to use the full offset;
 * VertStartLookingDown - bool
 * DistSpeed - // Unclear //
 * DistSpeedOutsideMainRange -
 * DistStiffness -
 * SpringSpeed -
 * LockToObjectOnIdle - bool // Unclear //
 * CenterStartTime -
 * CenterBlendTime -
 * CenterMaxSpring -
 * CenterMaxSpeed -
 * VelocityAnticipate - // Unclear //
 * VelocityAnticipateSpringSpeed -
 * VertMaxSpring -
 * CenterStartSpeed -
 * MinClose -
 * MaxClose -
 * CloseSpring -
 * LookStickLimitAngle -
 * EnableCollisionDetection - Boolean value that sets if the camera should collide with the world. Setting it to False will make the camera clip through objects as well as the ground.
 * NumLRProbes -
 * LRProbesRange -
 * LRProbesRadius -
 * NumUDProbes -
 * UDProbesRange -
 * ProbeCenterX -
 * ProbeCenterY -
 * PushForwardDropoffLR -
 * PushForwardDropoffUD -
 * AvoidCollisionLRSpeed -
 * AvoidCollisionUDSpeed -
 * AvoidCollisionPushSpeed -
 * AvoidCollisionUDUseStickDelay - bool
 * AvoidCollisionLRUseStickDelay - bool
 * UseSpeedBasedSpring - bool