Talk:Replacing Audio/@comment-88.180.95.12-20180823175705

Some notes (playing on NMS 1.57) : -It seems that the case of the wem extension must be respected for your custom wem files to work in game. The streamed wem files I wanted to modify had their wem extension in uppercase, I had to do the same with my custom files for them to work.

-I've installed python 3.7.0, and I had to use "py" instead of "python" for the extract/recompile command to work : Shift+right clic inside the folder of the BNK compiler, open command prompt from here, then : py BNKcompilerWCmd.py NMS_AUDIO_PERSISTENT ./tutorial ./tutorial recompile

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I have another problem : my recompiled BNKs don't seem to work at all in game. I even tried to extract NMS_AUDIO_PERSISTENT.BNK, then to recompile it right after without any change. But the new BNK doesn't work.

What I did exactly : -Copy NMS_AUDIO_PERSISTENT.BNK in the folder of Monkeyman's BNK compiler -Extract it in a "test" folder : command prompt -> py BNKcompilerWCmd.py NMS_AUDIO_PERSISTENT ./test ./test extract *Note : 3400 wem files and 1 ".hirc" file, extracted in the "test" folder -Rename NMS_AUDIO_PERSISTENT.BNK to NMS_AUDIO_PERSISTENT.BNK.old -Recompile : command prompt -> py BNKcompilerWCmd.py NMS_AUDIO_PERSISTENT ./test ./test recompile *Note : the original BNK is 58,601 KB. The new one is 58,604 KB -Move the new NMS_AUDIO_PERSISTENT.BNK in a folder "AUDIO \ WINDOWS", repacking the AUDIO folder with PSARC Tool.

->  When I try to load the mod in game, all the sounds of NMS_AUDIO_PERSISTENT.BNK are now silent... Ofc if I repack the original BNK into a mod pak, it'll work correctly : something is wrong with the extracting/recompiling steps.

Am I doing something wrong ?