No Man's Sky Modding Wiki
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As of NMS 2.1 you can use the following interactions within GcSimpleInteractionComponentData respectively GcInteractionComponentData in ENTITY files:

SimpleInteractionType:[]

"BaseCapsule" "BaseTreasureChest" "Beacon" "BiomeHarvester" "CallShip" "CallVehicle" "Chair" "Chest" "ClaimBase" "Collectable" "Feed" "FreighterChest" "FreighterGalacticMap" "GenericReward" "Hologram" "Interact" "Ladder" "NoiseBox" "NPCTerminalMessage" "Portal" "ResourceHarvester" "Save" "Scan" "SpawnObject" "Tech" "TeleportEndPoint" "TeleportStartPoint" "Treasure" "VehicleBoot" "Word"

InteractionType:[]

"AbandonedBuildings" "AbandonedShip" "AbandonedShip_With_NPC" "AnomalyComputer" "AtlasPlinth" "AtlasStation" "BaseGridPart" "BuildingShop" "ByteBeat" "ClaimBase" "ClaimBaseAnywhere" "CrashedFreighter" "CreatureFeeder" "CustomiseCharacter" "CustomiseShip" "CustomiseVehicle" "CustomiseWeapon" "DistressBeacon" "Epilogue" "ExoticExtra1" "ExoticExtra2" "ExoticExtra3" "ExoticExtra4" "ExoticExtra5" "ExoticExtra6" "Factory" "FleetCommandPost" "FleetNavigator" "Frigate" "GlitchyStoryBox" "GraveInCave" "GuildEnvoy" "Harvester" "HoloExplorer" "HoloHub" "HoloNoone" "HoloSceptic" "LocationScanner" "ManageExpeditions" "ManageFleet" "MapShop" "MessageBeacon" "MessageModule" "MissionGiver" "Monolith" "MPMissionGiver" "NetworkMonument" "NetworkPlayer" "NexusDailyMission" "NexusMilestones" "None" "NPC" "NPC_Anomaly" "NPC_Anomaly_Secondary" "NPC_Closure" "NPC_CrashSite" "NPC_Freighter_Captain" "NPC_Freighter_Captain_Secondary" "NPC_Freighter_Crew" "NPC_Freighter_Crew_Owned" "NPC_HIRE_Builder" "NPC_HIRE_Builder_Wait" "NPC_HIRE_Farmer" "NPC_HIRE_Farmer_Wait" "NPC_HIRE_Scientist" "NPC_HIRE_Scientist_Wait" "NPC_HIRE_Vehicles" "NPC_HIRE_Vehicles_Wait" "NPC_HIRE_Weapons" "NPC_HIRE_Weapons_Wait" "NPC_Recruit" "NPC_Recruit_Secondary" "NPC_Scavenger" "NPC_Secondary" "Observatory" "Outpost" "Plaque" "Portal" "PortalActivate" "PortalRuneEntry" "RadioTower" "Ship" "ShipPilot" "Shop" "SignalScanner" "SpaceStation" "SpecialsShop" "StorageContainer" "StoryUtility" "SuitTerminal" "TechShop" "Teleporter_Base" "Teleporter_Nexus" "Teleporter_Station" "TradingPost" "Vehicle" "VehicleRaceStart" "WaterRuin" "WeaponTerminal"

More ENTITY actions can be found here.

Also see QuickMenuActions and InputActions. These are not ENTITY related but mentioned here for a round up of all available actions in game.

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