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User:Dulann
This is your user page. Please edit this page to tell the community about yourself! My favorite pages[] Add links to your favorite pages on the wiki here!, Favorite page#2, Favorite page#3 -
Mod Creation by hex editing MBINs
If the MBIN you want to edit is not supported by MBinCompiler (yet) after NMS updates you can still change the MBin files by using a hex editor. The MBINs store the game values in -
PAK file load order and legal characters
By GaticusHax: This is a list of all legal chars that NMS doesn't ignore and in the order they will appear in your folder (if it's the first character of a filename). -
A guide on how to extract missing DDS textures from NMS if they dont import properly into blender.
Posted by Illume on the NMS Modding Discord: "A guide on how to extract missing DDS textures from NMS if they dont import properly into blender. -
Vulkan Shader Modding
Editing shaders after the NMS Vulkan update (2.0+) has become tricky. GaticusHax has found a way to mod shaders nontheless. Here is his comment from the NMS modding discord: "If anyone wants to mod -
List of Properties for ENTITY files
There are a large number of possible Properties that can be added to ENTITY files within the TkAttachmentData Property. Pretty much all of the Properties that can be used end with ComponentData. We will as -
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Curves
No Man's Sky supports different curve types: Linear, SmoothInOut, FastInSlowOut, EaseInOutBack -
GcCameraWarpSettings.xml
Properties[] FocusPointDist -, OffsetZFrequency_1 -, OffsetZFrequency_2 -, OffsetZPhase_1 -, OffsetZPhase_2 -, OffsetZStartBias -, OffsetZBias -, OffsetZRange -, OffsetYFrequency_1 -, OffsetYFrequency_2 -, OffsetYPhase_1 -, OffsetYPhase_2 -, OffsetYStartBias -, OffsetYBias -, OffsetYRange -, OffsetXFrequency -, OffsetXPhase -, OffsetXRange -, OffsetXCurve - for the accepted curve values check Curves -
TkModelRendererData.xml
Properties[] Camera Distance - Offset - Pitch - Rotate - LightPitch - LightRotate - Wander CamWander - CamWanderPhase - CamWanderAmplitude -, Distance -, Offset -, Pitch -, Rotate -, LightPitch -, LightRotate -, Wander CamWander - CamWanderPhase - CamWanderAmplitude -, CamWander -, CamWanderPhase -, CamWanderAmplitude -, Fov -, AspectRatio -, ThumbnailMode -, FocusType -, FocusLocator -, FocusOffset -, FocusInterpTime -, BlendInTime -, BlendInOffset -, Anim -
GcCameraShakeData.xml
Properties[] Name -, TimeStart -, TotalTime -, DecayRate -, StrengthSale -, ThirdPersonDamp -, CapturedData Active - ShakeStrength - ShakeFrequency - VibrateStrength - VibrateFrequency -, Active -, ShakeStrength -, ShakeFrequency -, VibrateStrength -, VibrateFrequency -, MechanicalData Active - ShakeStrength - ShakeFrequency - ExtraShakeFrequency - VibrateStrength - VibrateFrequency - ExtraVibrateFrequency -, Active -, ShakeStrength -, ShakeFrequency -, ExtraShakeFrequency -, VibrateStrength -, VibrateFrequency -, ExtraVibrateFrequency -, FOVStrength -, FOVFrequency - -
GcCameraAerialViewData.xml
Properties[] Time -, AerialViewMode - accepted values are FaceOut, FaceDown, FaceDownThenOut;, TimeBack -, StartTime -, PauseTime -, Distance -, TargetOffsetAngle -, Stages -, SpeedLineDist -, Curve - for the accepted curve values check Curves;, CurveDown -, SlerpCurve - -
Globals
This is the list of MBINs that contain editable Globals. GCAISPACESHIPGLOBALS.GLOBAL -, GCATLASGLOBALS.GLOBAL -, GCAUDIOGLOBALS.GLOBAL -, GCBUILDINGGLOBALS.GLOBAL, GCCAMERAGLOBALS.GLOBAL - includes the settings and behaviors of the different game cameras;, GCCHARACTERGLOBALS.GLOBAL -, GCCREATUREGLOBALS -, GCDEBUGOPTIONS.GLOBAL -
Referencing another SCENE from a SCENE
Currently, we know of two different methods of including one scene in another. The first method is the simplest, and is generally what would be used when adding one scene into another. -
GcPlanetData-RE
Details on the planetdata struct can be found here: https://github.com/monkeyman192/MBINCompiler/blob/development/libMBIN/Source/Models/Structs/GcPlanetData.cs By observing what reads and writes various values in the GcPlanetData struct we -
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Damage Table
ID Damage PushForce Camera Turn Camera Shake Shield Camera Shake No Shield BASICDAMAGE 1 0 0 SMALLPAINSHAKE BIGPAINSHAKE ENERGY 12 0 0 SMALLPAINSHAKE BIGPAINSHAKE EXTREMEHEATDMG 28 0 0 SMALLPAINSHAKE BIGPAINSHAKE NOOXYDAMAGE 10 0 0 SMALLPAINSHAKE -
SuperDataTable
googlespreadsheet height="600" width="100%"19D9PavdxfV8mPrPMfEFfNfsDpW4B_oRzpxuf6DPDnRQ/googlespreadsheet -
Category:Templates
This is the base category for templates. Templates should be placed in appropriate subcategories. See Project:Templates for collated information on templates. -
Template:!!
|| Template documentation follows Note: the template above may sometimes be partially or fully invisible. Visit Template:!!/doc to edit this documentation. (How does this work?) Description This template is used for creating two pipes -
Category:Images
Images on No Man's Sky Modding Wiki. -
Category:Help
For a full list of help pages, see Help:Contents, which includes help pages shared across Wikia.
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